FAQs
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Discover VR is a mobile virtual reality workshop provider that brings immersive, curriculum-linked learning experiences directly into UK primary and secondary school classrooms. Rather than a fixed venue, our team travels to your school with all the equipment needed, turning any classroom into a fully immersive learning environment for the day.
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Discover VR's sessions are designed for pupils from Early Years through to Secondary school, covering topics such as Space, Oceans, Plate Tectonics, Geography and History. Every session is built to be inclusive and accessible, so pupils of all abilities can take part and benefit.
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Discover VR's most popular experiences include Space, Plate Tectonics and Oceans, alongside a growing library of topics linked to the Science, Geography and History curriculum including Ancient Egypt, Ancient Greeks, Roman Empire, Rainforests, Human Body and many more.
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You can book a Discover VR session in three simple steps: choose your experience, complete our online booking form, and we handle the rest — arriving fully equipped on the day. Sessions can be booked as a half day or full day, with block-booking discounts available for schools booking multiple dates.
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No — Discover VR brings everything required, including up to 30 VR headsets, sanitisation kits and all supporting learning materials. Every session is delivered by our own experienced staff, so your teaching team can simply focus on the class rather than the tech.
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Yes — every Discover VR experience is mapped to key national curriculum objectives in Science, Geography and History. This means teachers can expect learning outcomes that support existing schemes of work, rather than a one-off novelty session disconnected from classroom learning.
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A Discover VR session typically runs across the school day in flexible slots of 20–60 minutes, with up to 30 pupils able to take part at once. This makes it suitable for a single class, a full year group, or a whole-school rotation booked as a half day (£375) or full day (£530).
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VR-based learning has been shown to boost pupil retention by up to 75%, while increasing engagement, aiding understanding of complex or abstract topics, and making lessons more accessible to different learning styles.
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Yes — Discover VR can customise sessions around specific curriculum topics or year-group needs, and can even create bespoke workshops when requested in advance. This makes it a flexible option for schools with a particular topic, transition period or event in mind.
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Yes — alongside curriculum sessions, Discover VR runs reward days to celebrate pupil achievement, transition-support sessions for new starters, end-of-term treats, and virtual school tours for open evenings. This makes VR workshops useful for pastoral and whole-school events, not just timetabled lessons.
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Yes — Discover VR sessions are fully inclusive, with adaptations available for pupils with additional needs (SEND). Our staff are trained to ensure every learner has a positive, accessible and safe experience, regardless of ability.
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You can get in touch with Discover VR by filling in the contact form with your name, email, school and the experience you're interested in, and our team will respond with availability and next steps. Alternatively, use the "Contact Us" link at the top of any page to ask a question directly.
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VR enhances classroom engagement by immersing pupils in interactive 3D environments, making abstract or hard-to-visualise topics — like historical events, ecosystems or geographical processes — feel real and memorable. This hands-on style of learning increases motivation and attention, particularly for pupils who find traditional textbook-based lessons harder to engage with.
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Yes — research shows VR can improve pupil retention and understanding by allowing students to experience concepts first-hand rather than reading or hearing about them. By simulating real-world scenarios and environments, VR helps pupils grasp complex ideas more effectively than passive learning methods alone.
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STEM subjects, History, Geography and vocational learning benefit most from VR, since pupils can explore environments and concepts that are impossible to experience in a normal classroom. For example, pupils can walk through the human body in 3D, visit ancient civilisations, or travel across the solar system in a single lesson.
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Yes — VR supports inclusive education by allowing sessions to be adapted for pupils with disabilities or different learning styles, including self-paced exploration and visual or auditory adjustments. This creates a safe practice environment for every learner and helps promote equity across the classroom.
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Discover VR workshops start from £375 for a half day (up to 3–4 sessions) or £530 for a full day (up to 5–6 sessions), with a 10–15% discount for schools booking 3 or more dates. Mileage is included free within 10 miles of Wakefield, with a small additional charge per mile beyond that.
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Discover VR is based near Wakefield and delivers workshops to schools across Yorkshire, Lancashire, Manchester, the Midlands, and nationwide across England.
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We recommend booking at least 2 weeks weeks in advance, especially for the autumn and summer terms when demand is highest. For specific dates such as Science Week, these are usually in high demand and can book up to 12 months in advance.
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Discover VR sessions are safe for pupils from Early Years upwards, with headsets, sanitisation and safety procedures managed entirely by our trained staff throughout the session.
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Yes - all our staff are DBS checked.
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A classroom or hall space works perfectly well for our sessions. Students will need to remain seated throughout the session so we require chairs and ideally tables to place the headsets when not in use. We also require a minimum of 2 plug sockets to be able to charge our equipment.
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Yes — Discover VR is a popular choice for whole-school events such as STEM Week, Book Week, transition days and open evenings, and can be tailored to fit the theme of the event.
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Once a contracted booking has been agreed a cancellation charge would be made on the following basis:
• Within one week of the event a 50% charge
• within 48 hours a 75% charge
• On the day cancellation a 100% charge,.
However, should we be able to book another client or if the date is re-scheduled no charge would be made.