The Great Fire of London

Learning Outcomes

By the end of the workshop, pupils will be able to:

✔ Describe what caused the Great Fire of London
✔ Explain how and why the fire spread
✔ Identify key events from 1666
✔ Understand how London changed afterwards
✔ Use historical vocabulary accurately

Step Back in Time to 1666 with Virtual Reality

Experience one of the most important events in British history with our Great Fire of London VR Workshop. Using immersive virtual reality, pupils are transported back to London in 1666, where they can witness the fire spreading through the city and explore what life was like at the time.

This workshop brings history to life in a safe, exciting and unforgettable way.

What Is the Great Fire of London VR Workshop?

The Great Fire of London VR Workshop is a fully guided, curriculum-linked experience designed for pupils. Using VR headsets, children can:

🔥 Explore London in 1666
🏠 See how houses were built in the 17th century
🚒 Witness how the fire started and spread
🧯 Learn how people tried to stop the fire
🏛️ Discover how London was rebuilt afterwards

The session is safe, age-appropriate and delivered by trained facilitators.

What Will Pupils Learn?

🔥 What Happened in 1666?

Learn how the Great Fire of London began in a bakery on Pudding Lane and spread quickly through the city.

🏠 London in the Past

Explore what houses, streets and daily life were like in 17th-century London.

🚒 How the Fire Spread

Understand why the fire spread so quickly, including materials used in buildings and weather conditions.

🧯 How It Was Stopped

Discover the methods people used to fight the fire and how the wind eventually changed.

🏛️ Rebuilding London

Learn how London changed after the fire, including new building rules and safer construction.

Book the Wonders of the World VR Workshop

Bring the most incredible places on Earth into your classroom with our Wonders of the World VR Workshop.

📩 Contact us to book
📅 Flexible dates available
🏫 Delivered in your school

  • This workshop will last approximately 30 - 50-minutes depending on the number of sessions required.

    • KS1 pupils (Year 1-2)

    • KS2 pupils (Years 3–6)

    • Whole classes or small groups

    • Suitable for all abilities

    • No VR experience required

    All equipment is provided, and workshops are delivered by qualified facilitators.

  • History

    ✔ Events beyond living memory
    ✔ Significant national events in British history
    ✔ Understanding cause and consequence
    ✔ Using historical sources and evidence

    Cross-Curricular Links

    • English — diary entries, recounts and storytelling

    • Geography — maps of London and urban environments

    • Design & Technology — building materials and structures

    • Science — fire, materials and combustion